![]() ![]() The functions thing works much the same in that you find what I presume will either be an IF statement with the button press as the subject or an interrupt doing much the same and change what triggers the function. You can do this in cheats (they tend to have button activated cheats and you then direct the rest to the location things are debounced to) without even doing any assembly (it is very similar to how the guitar hero guitar grip cheats work) and even hardpatch them in with something like DSATM but I prefer the assembly method myself as it a lot smaller change. Find where this data is stored and preferably at the end of that routine have it swap the numbers around (it is just a long row of bits for the old GBA stuff and then another set for the new DS buttons). ![]() This is to help dodge switch bounce issues and more. ![]() The buttons thing, as part of operation the DS notes what buttons are pressed and stores that data. *there may be some really old hardware that does not copy the states but most will.ġ) Change what buttons the DS thinks are pressed.Ģ) Change what buttons trigger what function.Īt various points both have their advantages and disadvantages. It works much the same as you do anything else* assuming you do not fancy a hardware mod. Possible sure, things almost exactly like it have been done on several occasions in the past. ![]()
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